Accessories
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Material-driven accessories developed through casting, hand-finishing, and iterative making.
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Accessories generated through parametric workflows in Rhino and Grasshopper, visualized through rendering.
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A selected wearable exploring material behavior and form in relation to the body.
Wearable Accessories
Semi-structured handbag combining textured leather and a curved wooden handle, balancing softness, rigidity, and a warm tactile presence.
Parametric Work
Parametric workflows in Rhino and Grasshopper, translating algorithmic logic into wearable accessories
Metal work
Handcrafted metal accessories developed through silver and white brass casting.