Accessories

  • Material-driven accessories developed through casting, hand-finishing, and iterative making.

  • Accessories generated through parametric workflows in Rhino and Grasshopper, visualized through rendering.

  • A selected wearable exploring material behavior and form in relation to the body.

Wearable Accessories

Semi-structured handbag combining textured leather and a curved wooden handle, balancing softness, rigidity, and a warm tactile presence.

Parametric Work

Parametric workflows in Rhino and Grasshopper, translating algorithmic logic into wearable accessories

Metal work

Handcrafted metal accessories developed through silver and white brass casting.